![]() So ONLY update your mod once you are certain that the properties you are creating in a script are the correct ones.įurthermore, if you delete a property that has been previously established, the game will start to generate errors in the form of Stack Errors. Properties are one of those annoying elements that are saved to your save game, and once they are, there is no changing them, your save game will henceforth forever refer to said property as the saved target element, even if you change it and update your mod. Rule #1: You can always add new properties to a script but you cannot change or remove them. This little guide will give you a few useful hints to keep in mind when writing and updating scripts and other elements in general so that you can maintain a mod that can be upgraded mid play-through as much as possible and not have to require your players to start a fresh game in order to get recent changes to take effect. The term “Baked into your save” comes up often when issues arise after a player has updated their copy of a mod to a newer version. ![]() It does so in such a way that said data is always accessible but is not alterable once it has been initialized. The most infuriating aspect of Skyrim is the way that it saves data into a save game file.
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